64 bit real time
We can run alongside your model on Concurrent real-time hardware, taking advantage of its 64-bit, mutli-core environment to run our TerrainServer ground surface interaction in real-time. This will share memory with your model, eliminating the external communications for the ground surface calculations. Your rFpro graphics system runs on external dedicated hardware to maximise the visual performance.
32 bit real time
For 32bit platforms, we can provide Simulink blocksets compatible for compiling to dSPACE, vTAG, Speedgoat (and many more) and also have an API for writing your own code.
Linux & Windows
Linux real-time operating systems are also supported alongside rFpro’s ability to act as a soft-real-time host on Windows 7 or 10, 32bit or 64bit. Although not hard real-time, so you cannot interface to real-time hardware, when configured as recommended jitter is a function of model rate and can be low, typically 25µs at 1kHz, reducing as the frequency increases.